Components of Vour
Last updated
Last updated
The Location Manager manages which locations should be activated and which location is activated first. You must have one in each scene where you use Vour locations
The Player prefab automatically instantiates the right player configuration for each platform.
When the Center Camera option is enabled, the camera will always stay at (0, 0, 0). When disabled, you can move and rotate the player wherever you want.
The player prefab has to be placed on the ground if you have Center Camera disabled because it has a 1.7m Y-offset when in PC mode (which you can edit in the prefab), and floor tracking is enabled in VR.
The Enable Gaze Pointer option enables navigation without controllers. Useful if you don't have them or can't use them.
Locations contain data of your video/image and contain all objects like Teleport Points, Info Points or custom objects that you want to use for that location.
Teleport Points are placed in a location in 3D space. For example, you can place it so that it looks like it is on the ground in a 360° location. You can add a Teleport Point by clicking on the button in the location object.
Info Points can display a short text and a image on the left or right side. You can add a Info Point by clicking on the button in the location object.
Just like Info Points except that you can't open or close them. They are just floating there.
Video Points can show videos. They can be either local or streamed from an URL.
Just like Video Points except that you can't open or close them. They are just floating there.