Getting Started

1. What is Vour?

Vour is an asset for the Unity game engine. It helps you with creating virtual tours with images/videos in 2D, 3D, 180°, 180° 3D, 360°, 360° 3D and in 3D environments.

2. Project Setup

It is strongly recommended to use the Universal Render Pipeline (URP) for your project by using the Universal 3D project template. URP is better supported than the Built-in Render Pipeline and is required for WebXR.

To get started, simply import Vour. A setup window will appear, prompting you to install the necessary dependencies. If prompted about the new input system, select Yes.

If you encounter prefab import errors for OpenXR Player and WebXR Player, you can safely ignore them. These assets will be imported correctly once VR support is installed.

You can later access the setup window for installing additional feature via the top-left menu: Vour → Setup.

1. Install dependencies
2. Install optional features
3. Enable installed features

2.1. Adding VR Support

To add VR support for various platforms, you can install and enable them in the setup window under "Optional Features".

Vour utilizes OpenXR, ensuring compatibility with all major VR headsets (e.g. Meta Quest, Valve Index). WebXR is also supported.

Due to a limitation of Unity's OpenXR package, it is not possible to automatically load the right controllers for each headset. Controller models have to be added manually for now. For more info: Add Custom VR Controller Models

3. Create a Tour

First, we need to setup the scene. Use either the Vour Basic scene template via FileNew Scene or:

  1. Create a new scene.

  2. Delete Main Camera.

  3. Create a Location Manager via GameObjectVourLocation Manager.

  4. Create a Player via GameObjectVourPlayer.

Now we are ready to create a small tour.

  1. Create a location of your choice via GameObjectVourLocation.

  2. Assign the image or video to it, and change the other settings as you need to.

  3. With the location game object selected, click Add Teleport Point in the inspector and position the Teleport Point.

  4. Create another location and set it up like in steps 1 & 2.

  5. Now go back to the Teleport Point and drag the second location into Target Location field. Now you can teleport from the first location to the second. If you want to teleport back, create a Teleport Point at the second location and assign the first location as its Target Location.

  6. Select the Location Manager and drag the first location into the Start Location field.

Done! You should now be able to explore the locations in play mode.

For more information on how a tour can be built, please take a look at the "DemoTour" scene located at Assets/Vour/Sample.

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