Optional Features

Desktop VR

Enables support for all major desktop VR headsets via OpenXR. Only a minimal setup will be performed to allow you to add OpenXR features and interaction profiles according to your specific desktop VR configuration.

Meta Quest

Enables support for Meta Quest via OpenXR, including hand-tracking capabilities.

WebXR

Supports VR in WebGL exports for browser-based tours. It is required to use the Universal Render Pipeline (URP). For more information, see Usage With WebGL.

When WebXR is set up, the project will switch to a custom URP asset located at Assets/Vour/Settings/VourWebXRPipelineAsset. This is needed because of a custom renderer feature that allows 3D images and videos to be rendered.

Video Preview

Allows you to see a frame of the video while editing the video location in the Unity editor, since Unity can't play videos in edit mode. Displays a gray placeholder if disabled.

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