Components of Vour

1. Location Manager

The Location Manager manages which locations should be activated and which location is activated at startup. You must have one in each scene where you use Vour Locations.

2. Player

The Player prefab automatically instantiates the appropriate player configuration for each platform.

When the Center Camera option is enabled, the camera will always stay at (0, 0, 0). When disabled, you can move and rotate the player wherever you want.

The player prefab has to be placed on the ground if you have Center Camera disabled because it has a 1.7m Y-offset when in PC mode (which you can edit in the prefab), and floor tracking is enabled in VR.

The Enable Gaze Pointer option enables navigation without controllers. Useful if you don't have them or can't use them.

3. Locations

Locations contain data of your video/image and additional options. The Location GameObject should contain all objects that you want to use (Teleport Points, Info Points, custom objects, etc.) as child objects.

Selecting a Location, or a child object of a Location, will automatically activate it and deactivate the last active Location.

A location configured with a 360° 3D video and video UI enabled.

4. Teleport Points

Teleport Points are placed in a location in 3D space. For example, you can place it so that it looks like it is on the ground in a 360° location.

5. Info Points

Info Points can display a short text and optionally an image on the left or right side. The image can be 2D or 3D.

6. Info Panel

Just like Info Points except that you can't open or close them. They're just floating where you place them.

7. Video Point

Video Points can show videos. They can be either local or streamed from an URL.

8. Video Panel

Just like Video Points except that you can't open or close them. They're just floating where you place them.

Last updated