Components of Vour
1. Location Manager
The Location Manager manages which locations should be activated and which location is activated at startup. You must have one in each scene where you use Vour Locations.
2. Player
The Player prefab automatically instantiates the appropriate player configuration for each platform.
When the Center Camera
option is enabled, the camera will always stay at (0, 0, 0). When disabled, you can move and rotate the player wherever you want.
The Enable Gaze Pointer
option enables navigation without controllers. Useful if you don't have them or can't use them.
3. Locations
Locations contain data of your video/image and additional options. The Location GameObject should contain all objects that you want to use (Teleport Points, Info Points, custom objects, etc.) as child objects.
Selecting a Location, or a child object of a Location, will automatically activate it and deactivate the last active Location.

4. Teleport Points
Teleport Points are placed in a location in 3D space. For example, you can place it so that it looks like it is on the ground in a 360° location.

5. Info Points
Info Points can display a short text and optionally an image on the left or right side. The image can be 2D or 3D.

6. Info Panel
Just like Info Points except that you can't open or close them. They're just floating where you place them.
7. Video Point
Video Points can show videos. They can be either local or streamed from an URL.

8. Video Panel
Just like Video Points except that you can't open or close them. They're just floating where you place them.
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