Components of Vour
Last updated
Last updated
The Location Manager manages which locations should be activated and which location is activated first. You must have one in each scene where you use Vour locations.
The Player prefab automatically instantiates the appropriate player configuration for each platform.
When the Center Camera
option is enabled, the camera will always stay at (0, 0, 0). When disabled, you can move and rotate the player wherever you want.
The Enable Gaze Pointer
option enables navigation without controllers. Useful if you don't have them or can't use them.
Locations contain data of your video/image and contain all objects like Teleport Points, Info Points or custom objects that you want to use for that location.
Selecting a location, or a child object of a location, will automatically activate it and deactivate the last active location.
Teleport Points are placed in a location in 3D space. For example, you can place it so that it looks like it is on the ground in a 360° location.
Info Points can display a short text and optionally an image on the left or right side.
Just like Info Points except that you can't open or close them. They're just floating where you place them.
Video Points can show videos. They can be either local or streamed from an URL.
Just like Video Points except that you can't open or close them. They're just floating where you place them.