Getting Started
Last updated
Last updated
If you don't know already, Vour (stands for Virtual Tour) is an asset for the Unity Game Engine. It helps you making virtual tours in 3D scenes and with images & videos in 2D, 180°, 360°, 3D, 180° 3D, and 360° 3D.
You can get started by just importing Vour. A setup window (Vour -> Setup) will open where you have to install the required dependencies. Select Yes for the new input system prompt.
If you have missing scripts in some prefabs, even after installing the corresponding feature in Vour, try deleting the Vour folder and reimporting it again.
When VR support for various platforms is needed, you can install and enable them in the setup window under "Optional Features".
Vour uses OpenXR, therefore all major VR headsets (Quest, Index, WMR headsets) are supported. WebVR is also supported.
Due to a limitation of Unity's OpenXR package, it is not possible to automatically load the right controllers for each headset. Controller models have to be added manually for now. For more info: Add Custom VR Controller Models
First, we need to setup the scene.
Create a new scene.
Delete Main Camera.
Create a Location Manager via Vour -> Add Location Manager.
Create a Player via Vour -> Add Player.
Now we are ready to create a small tour.
Create a location of your choice via Vour -> Add Location.
Assign the image/video to it and change the other settings as you need them.
With the location game object selected, click "Add Teleport Point" in the inspector and position it where you want your next location to be.
Create another location and set it up.
Now go back to the Teleport Point and drag the newly created location into "Target Location". Now you can teleport from the first location to the second. If you want to teleport back, create a Teleport Point at the second location and assign the first location as its target location.
Drag the first location into the "Start Location" field of the Location Manager.
Done! You should now be able to explore the locations in play mode.